Friday, March 20, 2009

Entertainment Design: Junkyard Robot

This is my first stab at an Entertainment Design Project. The brief was taken from the blog of Annis Naeem. He is an Art Center student in his second term at the Entertainment Design Program. The brief reads as follows: 
"This last week, we had to design Junkyard Battle Bots with MANY limitations. One, it had to be designed out of things that already existed. Anything that was on our bot HAD to be from somewhere- a shuttle, office chair, light bulb, fan. An object on your bot could only compose 10 % of your total design, so you were forced to go around and salvage from MANY things.
Second, it couldn't be taller then 30 feet. We were also not allowed to have guns, wheels, or treads, or wings (to fly). Only thing left was flying, since the game level is a Volcano.
The class is taught by Scott Robertson, and I truly believe him to be a genius. Not only in visual design but in theory and as an all around businessman. The information is invaluable and I know I will positively use it for the rest of my life."
So I decided to put my own spin on it. So far its been really fun, started out with some side views, picked my top 4 and did a quick marker render of my favorite. I plan to add a human character to battle it and render a few of the pencil sketches in photoshop. Wish me luck! Critiques are welcome...

Saturday, March 14, 2009

Sorry the picture is so crappy, i couldnt scan it. Angelo, Carlos and I are doing a group project to redesign the American car in trans so we started out with research and a few grill and headlight drawings. These were inspired by the Bald Eagle to reinforce the whole "American" Car. 

Saturday, March 7, 2009

Thes are the revisions for the Adiddas watch... I developed two concepts to present